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Godot Light-Sensitive Line-Of-Sight

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Devlog

  • 1.2: Position offsets
    September 21, 2025 by Aceade
    Fixing another thing I ran into with Turscar Isle . Line-of-sight now uses an “eye target position” instead of a target’s actual position, accounting for offsets in the player’s collider locat... Continue reading
  • 1.1: Godot version update
    July 17, 2025 by Aceade
    Fixing a few issues I found while working on my next game, which is built around this system. I’ve also switched to Godot 4.4.1, though that shouldn’t make any real difference. What I changed: Tim... Continue reading
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Updated 12 days ago