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Devlog
Godot Light-Sensitive Line-Of-Sight
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Devlog
v 1.3: Speeding up detection, allowing light switches
January 18, 2026
by
Aceade
1
After using this on Turscar Isle for a few months, I’ve found more improvements! Firstly, if the player’s surroundings are bright enough, detection jumps straight to the investigation threshold in...
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1.2: Position offsets
September 21, 2025
by
Aceade
Fixing another thing I ran into with Turscar Isle . Line-of-sight now uses an “eye target position” instead of a target’s actual position, accounting for offsets in the player’s collider locat...
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1.1: Godot version update
July 17, 2025
by
Aceade
Fixing a few issues I found while working on my next game, which is built around this system. I’ve also switched to Godot 4.4.1, though that shouldn’t make any real difference. What I changed: Tim...
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