1.1: Godot version update
Godot Light-Sensitive Line-Of-Sight » Devlog
Fixing a few issues I found while working on my next game, which is built around this system. I’ve also switched to Godot 4.4.1, though that shouldn’t make any real difference.
What I changed:
- Timers will actually autostart if you set the autostart parameter.
- The sun is now optional in DemoPlayer; this should allow fully indoor levels where there isn’t a sun.
- Line-of-sight raycasts will exclude the parent. I had them nested deeper here than in the demo scene.
- Omnilights can have a minimum range. If you’re closer than this, you get hit with the full intensity.
Files
Asset Zip Folder 17 kB
1 day ago
UserManual.pdf 141 kB
1 day ago
Get Godot Light-Sensitive Line-Of-Sight
Download NowName your own price
Godot Light-Sensitive Line-Of-Sight
A line-of-sight system for Godot in the vein of Thief/Thief 2
Status | In development |
Category | Tool |
Author | Aceade |
Tags | 3D, Godot, line-of-sight, Stealth, tool |
Leave a comment
Log in with itch.io to leave a comment.