1.2: Position offsets
Godot Light-Sensitive Line-Of-Sight » Devlog




Fixing another thing I ran into with Turscar Isle. Line-of-sight now uses an “eye target position” instead of a target’s actual position, accounting for offsets in the player’s collider location. This image should explain the issue: it resulted in the bots being effectively blind to the player, and defeating the entire point.

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Godot Light-Sensitive Line-Of-Sight
A line-of-sight system for Godot that accounts for lighting
More posts
- 1.1: Godot version updateJul 17, 2025
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