Prototype Update: hacky sound detection
Turscar Isle Demo » Devlog
Minor update: the bots can now hear the player’s footsteps. And the player can run.
Sound detection is a bit hacky. Sounds alert every overlapping NPC when they’re playing, and the NPC then checks to see if it’s too far away. That’s not the hacky part - the silly part is that I’m using Godot’s navigation system to simulate propagation around corners.
It actually works.
Files
Linux Prototype 189 MB
Jul 21, 2025
Windows Prototype 196 MB
Jul 21, 2025
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Turscar Isle Demo
Sneak into a remote island owned by a spammers' cult and rob them blind!
More posts
- Turscar Isle 0.8: Refactoring and hacking4 days ago
- Turscar Isle 0.7: Equipment unlocks, turn off lights, and a brick wall19 days ago
- Turscar Isle 0.6: New UI and Cameras, Oh My!37 days ago
- Turscar Isle 0.5: Game Over!53 days ago
- 0.4.1: Graphics settings68 days ago
- 0.4: Tutorial revamp and throwing items73 days ago
- 0.3.2 - fixing some jankSep 05, 2025
- 0.3.1Sep 02, 2025
- August updateAug 26, 2025
- Demo update: UI ThemeAug 18, 2025
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